When a plane crash strands thirteen teen beauty contestants on a mysterious island, they struggle to survive, to get along with one another, to combat the island's other diabolical occupants, and to learn their dance numbers in case they are rescued in time for the competition.
Clariel is the daughter of one of the most notable families in the Old Kingdom, with blood relations to the Abhorsen and, most important, to the King. She dreams of living a simple life but discovers this is hard to achieve when a dangerous Free Magic creature is loose in the city, her parents want to marry her off to a killer, and there is a plot brewing against the old and withdrawn King Orrikan. When Clariel is drawn into the efforts to find and capture the creature, she finds hidden sorcery within herself, yet it is magic that carries great dangers. Can she rise above the temptation of power, escape the unwanted marriage, and save the King?
The Selection meets The 5th Wave in this heart-racing debut duology about a girl competing for a spot on a mysterious mission to the outer reaches of space. The rules are simple: you must be gifted -- you must be younger than twenty-five -- and you must be willing to accept the dangers that you will face if you win.
Winona has been starving for life in the seemingly perfect home that she shares with her seemingly perfect father, celebrity weatherman Stormy Olsen. No one knows that he locks the pantry door to control her eating and leaves bruises where no one can see them. Lucille has been suffocating beneath the needs of her mother and her drug-dealing brother, wondering if there’s more out there for her than disappearing waitress tips and a lifetime of barely getting by. One harrowing night, Winona and Lucille realize they can’t wait until graduation to start their new lives. They need out. Now. One hour later, they’re armed with a plan that will take them from their small Michigan town to Chicago. All they need is three grand, fast. And really, a stolen convertible can’t hurt. Chased by the oppression, toxicity, and powerlessness that has held them down, Winona and Lucille must reclaim their strength if they are going to make their daring escape—and get away with it.
A year after an accidentally whirlwind grand tour with her brother Monty, Felicity Montague has returned to England with two goals in mind—avoid the marriage proposal of a lovestruck suitor from Edinburgh and enroll in medical school. However, her intellect and passion will never be enough in the eyes of the administrators, who see men as the sole guardians of science. But then a window of opportunity opens—a doctor she idolizes is marrying an old friend of hers in Germany. Felicity believes if she could meet this man he could change her future, but she has no money of her own to make the trip. Luckily, a mysterious young woman is willing to pay Felicity’s way, so long as she’s allowed to travel with Felicity disguised as her maid. In spite of her suspicions, Felicity agrees, but once the girl’s true motives are revealed, Felicity becomes part of a perilous quest that leads them from the German countryside to the promenades of Zurich to secrets lurking beneath the Atlantic.
In the near-future United States, a one-child policy is ruthlessly enforced. Everyone follows the Rule of One. But Ava Goodwin, daughter of the head of the Texas Family Planning Division, has a secret--one her mother died to keep and her father has helped to hide for her entire life. She has an identical twin sister, Mira. For eighteen years Ava and Mira have lived as one, trading places day after day, maintaining an interchangeable existence down to the most telling detail. But when their charade is exposed, their worst nightmare begins. Now they must leave behind the father they love and fight for their lives. Branded as traitors, hunted as fugitives, and pushed to discover just how far they'll go in order to stay alive, Ava and Mira rush headlong into a terrifying unknown.
In a world where disease has been eliminated, the only way to die is to be randomly killed ('gleaned') by professional reapers ('scythes'). Two teens must compete with each other to become a scythe--a position neither of them wants. The one who becomes a scythe must kill the one who doesn't.
Spensa's world has been under attack for decades. Now pilots are the heroes of what's left of the human race, and becoming one has always been Spensa's dream. Since she was a little girl, she has imagined soaring skyward and proving her bravery. But her fate is intertwined with her father's--a pilot himself who was killed years ago when he abruptly deserted his team, leaving Spensa's chances of attending flight school at slim to none. No one will let Spensa forget what her father did, yet fate works in mysterious ways. Flight school might be a long shot, but she is determined to fly. And an accidental discovery in a long-forgotten cavern might just provide her with a way to claim the stars.
Three years ago an event destroyed the small city of Poughkeepsie, forever changing reality within its borders. Uncanny manifestations and lethal dangers now await anyone who enters the Spill Zone. The Spill claimed Addison's parents and scarred her little sister, Lexa, who hasn't spoken since. Addison provides for her sister by photographing the Zone's twisted attractions on illicit midnight rides. Art collectors pay top dollar for these bizarre images, but getting close enough for the perfect shot can mean death--or worse. When an eccentric collector makes a million-dollar offer, Addison breaks her own hard-learned rules of survival and ventures farther than she has ever dared. Within the Spill Zone, Hell awaits--and it seems to be calling Addison's name.
Kate Harker and August Flynn's families rule opposite ends of Verity, a grisly metropolis where violent acts summon real monsters: bloodsucking Malchai; clawing Corsai; and soul-stealing Sunai. The truce that keeps the Families at peace is crumbling, and August is sent to spy on Kate. But when Harker's men try to kill her and pin it on the Flynns, August and Kate find themselves running from both sides, in a city where monsters are real.