Sir Maurice Newbury and Miss Veronica Hobbes, agents of Queen Victoria, battle both physical and supernatural enemies of the crown. They are called in to investigate the wreckage of a crashed airship and its missing automaton pilot while dealing with a zombie plague in the slums of the capital and attempting to solve a string of strangulations credited to a mysterious glowing policeman.
An anthology of nineteen tales by well-known authors of young adult and adult literature which explore the lives of teens raised after a catastrophe, either in the first few years after the change or in the distant future.
Matt, a young cabin boy aboard an airship, and Kate, a wealthy young girl traveling with her chaperone, team up to search for the existence of mysterious winged creatures reportedly living hundreds of feet above the Earth's surface. This swashbuckling story of adventure and survival is reminiscent of Jules Verne and Robert Louis Stevenson, as it creates an imagined world in which the air is populated by transcontinental voyagers, pirates, and beings never before dreamed of by the humans who sail the skies. Also read the sequels, Skybreaker and Starclimber.
Seventeen-year-old Ember Miller has perfected the art of keeping a low profile in a future society in which Moral Statutes have replaced the Bill of Rights and offenses carry stiff penalties, but when Chase, the only boy she has ever loved, arrests her rebellious mother, Ember must take action. Sequels: Breaking Point and Three.
Alex, a resourceful seventeen-year-old running from her incurable brain tumor, Tom, who has left the war in Afghanistan, and Ellie, an angry eight-year-old, join forces after an electromagnetic pulse sweeps through the sky and kills most of the world's population, turning some of those who remain into zombies and giving the others superhuman senses. Sequels: Shadows and Monsters.
After the eruption of the Yellowstone supervolcano destroys his city and its surroundings, fifteen-year-old Alex must journey from Cedar Falls, Iowa, to Illinois to find his parents and sister, trying to survive in a transformed landscape and a new society in which all the old rules of living have vanished. Sequels: Ashen Winter and Sunrise.
In the year 2060, when people hardly ever leave the security of their houses and instead do everything online, Madeline Freeman, the seventeen-year-old daughter of the man who created the national digital school attended by all citizens, is wooed by a group of radicals who are trying to get people to "unplug." Sequels: Middle Ground and Still Point.
A teenage girl. A survivalist childhood. And now a bomb strapped to her chest. See the world through her eyes in this harrowing and deeply affecting literary thriller. I'm Valkyrie White. I'm fifteen. Your government killed my family. Ever since Mabby died while picking beans in their garden -- with the pock-a-pock of a helicopter overhead - four-year-old Valley knows what her job is: hide in the underground den with her brother, Bo, while Da is working, because Those People will kill them like coyotes. But now, with Da unexpectedly gone and no home to return to, a teenage Valley (now Valkyrie) and her big brother must bring their message to the outside world - a not-so-smart place where little boys wear their names on their backpacks and young men don't pat down strangers before offering a lift. Blythe Woolston infuses her white-knuckle narrative, set in a day-after-tomorrow Montana, with a dark, trenchant humor and a keen psychological eye. Alternating past-present vignettes in prose as tightly wound as the springs of a clock and as masterfully plotted as a game of chess, she ratchets up the pacing right to the final, explosive end.
In a distant future, eighteen-year-old Lugh is kidnapped, and while his twin sister Saba and nine-year-old sister Emmi are trailing him across bleak Sandsea they are captured too, then taken to brutal Hopetown, where Saba is forced to be a cage fighter until new friends help plan an escape.
Inventor Leviticus Blue creates a machine that accidentally decimates Seattle's banking district and uncovers a vein of Blight Gas that turns everyone who breathes it into the living dead. Sixteen years later Briar, Blue's widow, lives in the poor neighborhood outside the wall that's been built around the uninhabitable city. Life is tough with a ruined reputation, but she and her teenage son Ezekiel are surviving - until Zeke impetuously decides that he must reclaim his father's name from the clutches of history.
Suddenly able to see demons and the Darkhunters who are dedicated to returning them to their own dimension, fifteen-year-old Clary Fray is drawn into this bizzare world when her mother disappears and Clary herself is almost killed by a monster.
This is the first of the compelling Mortal Instruments series.
Giuseppe, Frederick, and Hannah are three extraordinary young people--an orphaned street musician with a mysterious green violin, a treasure-seeking hotel maid and an innovative clockmaker's apprentice--who are are brought together by unusual circumstances that compel them to trust one another.
Block's punk fairy-tale novels about quirky, unconventional Weetzie Bat and her extended family have a proven adult following, perhaps because the books (several of which are contained in this cumulation) are filled with breathless puns and metaphors lit up in neon among the icons and trash of pop culture.
Lena looks forward to receiving the government-mandated cure that prevents the delirium of love and leads to a safe, predictable, and happy life, until ninety-five days before her eighteenth birthday and her treatment, she falls in love. This is book one of a three-book series. Pandemonium and Requiem are the sequels.
In a future Chicago, sixteen-year-old Beatrice Prior must choose among five predetermined factions to define her identity for the rest of her life, a decision made more difficult when she discovers that she is an anomaly who does not fit into any one group, and that the society she lives in is not perfect after all. Sequels: Insurgent and Allegiant.
In a post-apocalyptic future, fifteen-year-old Deuce, a loyal Huntress, brings back meat while avoiding the Freaks outside her enclave, but when she is partnered with the mysterious outsider, Fade, she begins to see that the strict ways of the elders may be wrong-- and dangerous.
In the year 2100, as the island of Wing is about to be covered by water, fifteen-year-old Mara discovers the existence of New World sky cities that are safe from the storms and rising waters, and convinces her people to travel to one of these cities in order to save themselves.
More than a century after a catastrophic disaster wiped out most of humanity and covered much of the earth with ice, fifteen-year-old Cass yields to the voice in her head urging her to embark on a dangerous journey across a poisoned sea to the mythical land, Blue. Sequel: Stolen.
Finley, who has a beastly alter ego inside of her, joins Duke Griffin's army of misfits to help stop the Machinist, the criminal behind a series of automaton crimes, from carrying out a plan to kill Queen Victoria during the Jubilee.
Accompanied by her daemon, Lyra Belacqua sets out to prevent her best friend and other kidnapped children from becoming the subject of gruesome experiments in the Far North. This is the first volume of the "His Dark Materials" series, followed by The Subtle Knife and The Amber Spyglass.
In a small town on the coast of California, everyone over the age of fourteen suddenly disappears, setting up a battle between the remaining town residents and the students from a local private school, as well as those who have "The Power" and are able to perform supernatural feats and those who do not.
In a future where humans despise clones, Matt enjoys special status as the young clone of El Patrón, the 142-year-old leader of a corrupt drug empire nestled between Mexico and the United States...until he finds out the dire consequences for clones that are used as pawns and slaves for others--including Matt himself. Sequel: The Lord of Opium.
This is a grand-opening salvo in a new series by the author of the Underland Chronicles. Sixteen-year-old Katniss poaches food for her widowed mother and little sister from the forest outside the legal perimeter of District 12, the poorest of the dozen districts constituting Panem, the North American dystopic state that has replaced the U.S. in the not-too-distant future. Her hunting and tracking skills serve her well when she is then cast into the nation's annual Hunger Games, a fight to the death where contestants must battle harsh terrain, artificially concocted weather conditions, and two teenaged contestants from each of Panem's districts. District 12's second tribute is Peeta, the baker's son, who has been in love with Katniss since he was five. Each new plot twist ratchets up the tension, moving the story forward and keeping the reader on edge. Although Katniss may be skilled with a bow and arrow and adept at analyzing her opponents' next moves, she has much to learn about personal sentiments, especially her own. Populated by three-dimensional characters, this is a superb tale of physical adventure, political suspense, and romance. Sequels: Catching Fire and Mockingjay.
In this fourth and final volume in Pratchett's Tiffany Aching series, fifteen-year-old Tiffany Aching, the witch of the Chalk, seeks her place amid a troublesome populace and tries to control the ill-behaved, six-inch-high Wee Free Men who follow her as she faces an ancient evil that agitates against witches.
Also try others in further Discworld books.
Ruthless and supremely powerful, the Great Library is now a presence in every major city, governing the flow of knowledge to the masses. When Jess Brightwell inadvertently commits heresy by creating a device that could change the world, Jess discovers that those who control the Great Library believe that knowledge is more valuable than any human life--and soon both heretics and books will burn.
Jules Verne's third science fiction novel describes the discovery and exploration of a secret tunnel which leads through a volcano to the centre of the Earth. The leader of the expedition, together with his ward and joined by his nephew and an Icelandic guide commence the journey.
Pursued by power-hungry Prentiss and mad minister Aaron, young Todd and Viola set out across New World searching for answers about his colony's true past and seeking a way to warn the ship bringing hopeful settlers from Old World. Sequels: The Ask and the Answer and Monsters of Men.
This is World War I as never seen before. The story begins the same: on June 28, 1914, Archduke Franz Ferdinand and his wife are assassinated, triggering a sequence of alliances that plunges the world into war. But that is where the similarity ends. This global conflict is between the Clankers, who put their faith in machines, and the Darwinists, whose technology is based on the development of new species. After the assassination of his parents, Prince Aleksandar's people turn on him. Accompanied by a small group of loyal servants, the young Clanker flees Austria in a Cyklop Stormwalker, a war machine that walks on two legs. Meanwhile, as Deryn Sharp trains to be an airman with the British Air Service, she prays that no one will discover that she is a girl. She serves on the Leviathan, a massive biological airship that resembles an enormous flying whale and functions as a self-contained ecosystem. When it crashes in Switzerland, the two teens cross paths, and suddenly the line between enemy and ally is no longer clearly defined. Sequels: Behemoth and Goliath.
Through journal entries sixteen-year-old Miranda describes her family's struggle to survive after a meteor hits the moon, causing worldwide tsunamis, earthquakes, and volcanic eruptions. Now everyday life becomes a monumental challenge as summer becomes winter, food is scarce, medical care is difficult to find, and travel is nearly impossible. Three other books follow in this series, The Dead and the Gone, This World We Live In, and The Shade of the Moon.
"Two years after London is struck by a devastating terrorist attack, it is cut off from the world, protected by a military force known as Choppers. The rest of Britain believes that the city is now a toxic, uninhabited wasteland. But Jack and his friends-some of whom lost family on what has become known as Doomsday-know that the reality is very different. At great risk, they have been gathering evidence about what is really happening in London-and it is incredible. Because the handful of London's survivors are changing. Developing strange, fantastic powers. Evolving. Upon discovering that his mother is still alive inside London, Jack, his sister, and their three friends sneak into a city in ruins. Vast swathes have been bombed flat. Choppers cruise the streets, looking for survivors to experiment upon. The toxic city is filled with wonders and dangers that will challenge Jack and his friends ... and perhaps kill them. But Jack knows that the truth must be revealed to the outside world or every survivor will die" -- Cover verso.
An unlikely teenager risks all to expose the truth about a heralded moon landing. What if the football hadn't gone over the wall. On the other side of the wall there is a dark secret. And the devil. And the Moon Man. And the Motherland doesn't want anyone to know. But Standish Treadwell - who has different-colored eyes, who can't read, can't write, Standish Treadwell isn't bright - sees things differently than the rest of the "train-track thinkers." So when Standish and his only friend and neighbor, Hector, make their way to the other side of the wall, they see what the Motherland has been hiding. And it's big.
Trapped inside a chain superstore by an apocalyptic sequence of natural and human disasters, six high school kids from various popular and unpopular social groups struggle for survival while protecting a group of younger children. Sequels: Sky on Fire and Savage Drift.
Ten years after the Great Collapse of 2031, sixteen-year-old Molly McClure, with only her fiddle for company, leaves the safety of her family's island home to travel through a dangerous and desolate wasteland on her way to Oregon to find her grandparents and persuade them to return with her to Canada. She doesn't bargain for facing organized crime, taking care of two orphans, battling for survival, and maybe even falling in love in the process...
In a futuristic world, teenaged Nailer scavenges copper wiring from grounded oil tankers for a living, but when he finds a beached clipper ship with a girl in the wreckage, he has to decide if he should strip the ship for its wealth or rescue the girl. Sequel: The Drowned Cities.
In the year 2098 America isn't so different from the USA of today. But, in a post-9/11 security-obssessed world, "secured" doesn't just refer to borders between countries, it also refer to borders between states. Teenagers still think they know everything, but there is no cure for cancer, as Kelsa knows first-hand from watching her father die. The night Kelsa buries her father, a boy appears. He claims magic is responsible for the health of Earth, but human damage disrupts its flow. The planet is dying. Kelsa has the power to reverse the damage, but first she must accept that magic exists and see beyond her own pain in order to heal the planet. Sequel: Traitor's Son
In a future world where those between the ages of thirteen and eighteen can have their lives "unwound" and their body parts harvested for use by others, three teens go to extreme lengths to uphold their beliefs--and, perhaps, save their own lives. Sequels: UnWholly and UnSouled.
A sister and brother, along with thousands of young people, have been kidnapped and either thrown in prison or turned up missing after accusations of witchcraft were made against them, and the ruling regime will do anything in order to suppress life and liberty, music and books. Sequels: The Gift, The Fire, and The Kiss.