The del Cisne girls have never just been sisters; they're also rivals, Blanca as obedient and graceful as Roja is vicious and manipulative. They know that, because of a generations-old spell, their family is bound to a bevy of swans deep in the woods. They know that, one day, the swans will pull them into a dangerous game that will leave one of them a girl, and trap the other in the body of a swan. But when two local boys become drawn into the game, the swans' spell intertwines with the strange and unpredictable magic lacing the woods, and all four of their fates depend on facing truths that could either save or destroy them...
Seventeen-year-old Zélie, her older brother Tzain, and rogue princess Amari fight to restore magic to the land and activate a new generation of magi, but they are ruthlessly pursued by the crown prince, who believes the return of magic will mean the end of the monarchy.
Fall in love, break the curse. It once seemed so easy to Prince Rhen, the heir to Emberfall. Cursed by a powerful enchantress to repeat the autumn of his eighteenth year over and over, he knew he could be saved if a girl fell for him. But that was before he learned that at the end of each autumn, he would turn into a vicious beast hell-bent on destruction. That was before he destroyed his castle, his family, and every last shred of hope. Nothing has ever been easy for Harper. With her father long gone, her mother dying, and her brother barely holding their family together while constantly underestimating her because of her cerebral palsy, she learned to be tough enough to survive. But when she tries to save someone else on the streets of Washington, DC, she's instead somehow sucked into Rhen's cursed world. Break the curse, save the kingdom. Powerful forces are standing against Emberfall . . . and it will take more than a broken curse to save Harper, Rhen, and his people from utter ruin.
The daughter of a prominent samurai, Mariko has long known her place--because she is not a boy, her future has always been out of her hands. At just seventeen years old, Mariko is promised to Minamoto Raiden, the son of the emperor's favorite consort. But en route to the imperial city of Inako, Mariko narrowly escapes a bloody ambush by a dangerous gang of bandits known as the Black Clan, who she learns has been hired to kill her before she reaches the palace. Dressed as a peasant boy, Mariko sets out to infiltrate the ranks of the Black Clan. But she's quickly captured and taken to the Black Clan's secret hideout, where she meets their leader, the rebel ronin Takeda Ranmaru, and his second-in-command, his best friend Okami. Still believing her to be a boy, Ranmaru and Okami eventually warm to Mariko, impressed by her intellect and ingenuity. As Mariko gets closer to the Black Clan, she uncovers a dark history of secrets, of betrayal and murder, which will force her to question everything she's ever known.
When Aladdin discovers Zahra's jinni lamp, Zahra is thrust back into a world she hasn't seen in hundreds of years—a world where magic is forbidden and Zahra's very existence is illegal. She must disguise herself to stay alive, using ancient shape-shifting magic, until her new master has selected his three wishes. But when the King of the Jinn offers Zahra a chance to be free of her lamp forever, she seizes the opportunity—only to discover she is falling in love with Aladdin. When saving herself means betraying him, Zahra must decide once and for all: is winning her freedom worth losing her heart?
Geek girl Elle Wittimer lives and breathes Starfield, the classic sci-fi series she grew up watching with her late father. So when she sees a cosplay contest for a new Starfield movie, she has to enter. The prize? An invitation to the ExcelsiCon Cosplay Ball, and a meet-and-greet with the actor slated to play Federation Prince Carmindor in the reboot. With savings from her gig at the Magic Pumpkin food truck (and her dad’s old costume), Elle’s determined to win…unless her stepsisters get there first.
One thousand years ago, the great Kami Dragon was summoned to grant a single terrible wish—and the land of Iwagoto was plunged into an age of darkness and chaos. Now, for whoever holds the Scroll of a Thousand Prayers, a new wish will be granted. A new age is about to dawn.
On the fringes of the Great Spice Road, Maia Tamarin works as a seamstress in the shop of her father, once a tailor of renown. She dreams of becoming the greatest tailor in the land, but as a girl, the best she can hope for is to marry well. When a royal messenger summons her ailing father to court, Maia poses as his son and travels to the Summer Palace in his place. She knows her life is forfeit if her secret is discovered, but she'll take that risk to save her family from ruin and achieve her dream of becoming the imperial tailor. There's just one catch: Maia is one of twelve tailors vying for the job. The competition is cutthroat, and Maia's job is further complicated by the unwelcome attention of the court enchanter, Edan, who seems to see straight through her disguise. But nothing could have prepared her for the final challenge: to sew three gowns so dangerously beautiful it will take a quest to the ends of the earth to complete them.
Isabelle is one of Cinderella's ugly stepsisters, who cut off their toes in an attempt to fit into the glass slipper; but there is more to her story than a maimed foot, for the Marquis de la Chance is about to offer her a choice and the opportunity to change her fate--there will be blood and danger, but also the possibility of redemption and triumph, and most of all the chance to find her true self.
In Vassa's Brooklyn neighborhood, where she lives with her stepmother and bickering stepsisters, one might stumble onto magic, but stumbling out again could become an issue. Babs Yagg, the owner of the local convenience store, has a policy of beheading shoplifters-and sometimes innocent shoppers as well. So when Vassa's stepsister sends her out for light bulbs in the middle of night, she knows it could easily become a suicide mission. But Vassa has a bit of luck hidden in her pocket, a gift from her dead mother. Erg is a tough-talking wooden doll with sticky fingers, a bottomless stomach, and a ferocious cunning. With Erg's help, Vassa just might be able to break the witch's curse and free her Brooklyn neighborhood. But Babs won't be playing fair...