When Connor's family moves to Amity, a secluded house on the peaceful banks of New England's Concord River, his nights are plagued with gore-filled dreams of demons. destruction, and revenge. Dreams he kind of likes. Dreams he could make real, with Amity's help. Ten years later, Gwen's family moves to Amity for a fresh start. Instead, she's haunted by lurid visions, disturbing voices, and questions about her own sanity. But with her history, who would ever believe her? And what could be done if they did? Because Amity isn't just a house. She is a living force, bent on manipulating her inhabitants to her twisted will. She will use Connor and Gwen to bring about a violent end as she's done before. As she'll do again. And again. And again.
After receiving a distress call from a drill team on a distant planet, a skeleton crew is sent into deep space to perform a standard search-and-rescue mission. When they arrive, they find the planet littered with the remains of the project--including its members' dead bodies. As they try to piece together what could have possibly decimated an entire project, they discover that some things are best left buried--and some monsters are only too ready to awaken.
Elizabeth Lavenza hasn't had a proper meal in weeks. Her thin arms are covered with bruises from her "caregiver," and she is on the verge of being thrown into the streets . . . until she is brought to the home of Victor Frankenstein, an unsmiling, solitary boy who has everything--except a friend. But her new life comes at a price. As the years pass, Elizabeth's survival depends on managing Victor's dangerous temper and entertaining his every whim, no matter how depraved. Behind her blue eyes and sweet smile lies the calculating heart of a girl determined to stay alive no matter the cost . . . as the world she knows is consumed by darkness.
Sixteen-year-old Cordelia and her family move into the house they just inherited in Pennsylvania, a former insane asylum the locals call Hysteria Hall--unfortunately the house does not want defiant girls like Delia, so it kills her, and as she wanders the house, meeting the other ghosts and learning the dark secrets of the Hall, she realizes that she has to find a way to save her sister, parents, and perhaps herself.
The decade since the Civil War has been anything but the best of times for Daisy Wilcox-- call her Willie-- and her family. A horrifying sickness has spread across the West Texas desert. Infected people-- shakes-- attack the living, and the surviving towns are only as safe as their perimeter walls are strong. The state is all but quarantined from the rest of the country. Glory, Texas, is a near ghost town. Still, seventeen-year-old Willie has managed to keep her siblings safe, even after the sickness took their mother. But then her good-for-nothing father steals a fortune from one of the most merciless shake hunters in town, and Willie is left on the hook for his debt. With two young hunters as guides, Willie sets out across the desert to find her father. And the desert holds more dangers than just shakes.
Jane McKeene was born two days before the dead began to walk the battlefields of Gettysburg and Chancellorsville—derailing the War Between the States and changing America forever. In this new nation, safety for all depends on the work of a few, and laws like the Native and Negro Reeducation Act require certain children attend combat schools to learn to put down the dead. But there are also opportunities—and Jane is studying to become an Attendant, trained in both weaponry and etiquette to protect the well-to-do. It’s a chance for a better life for Negro girls like Jane. After all, not even being the daughter of a wealthy white Southern woman could save her from society’s expectations. But when families around Baltimore County begin to go missing, Jane is caught in the middle of a conspiracy, one that finds her in a desperate fight for her life against some powerful enemies. And the restless dead, it would seem, are the least of her problems.
Thirteen of YA’s most celebrated names reimagine Edgar Allan Poe’s most surprising, unsettling, and popular tales for a new generation. Edgar Allan Poe may be a hundred and fifty years beyond this world, but the themes of his beloved works have much in common with modern young adult fiction. Whether the stories are familiar to readers or discovered for the first time, readers will revel in both Edgar Allan Poe's classic tales, and in the 13 unique and unforgettable ways that they've been brought to life.
After escaping a harsh school where punishment was the lesson of the day, seventeen-year-old Louisa Ditton is thrilled to find employment as a maid at a boarding house. But soon after her arrival at Coldthistle House, Louisa begins to realize that the house's mysterious owner, Mr. Morningside, is providing much more than lodging for his guests. Far from a place of rest, the house is a place of judgment, and Mr. Morningside and his unusual staff are meant to execute their own justice on those who are past being saved. Louisa begins to fear for a young man named Lee who is not like the other guests. He is charismatic and kind, and Louisa knows that it may be up to her to save him from an untimely judgment. But in this house of distortions and lies, how can Louisa be sure whom to trust?
From the outside, the Cane family looks like they have it all. A successful military father, a loving mother and five beautiful teenage daughters. But on the inside, life isn't quite so idyllic: the Cane sisters can barely stand each other, their father is always away and their neglectful mother struggles with addiction and depression. When the youngest and most beloved sister dies in a tragic accident, the sisters discover just how far they will go to keep their family together.